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These are the guys who have access to all the really cool high-tech stuff. HS: In the single-player campaign, you control the task force Talon, a "direct action" team (the opposite of covert ops) reporting directly to the US president. What are they? And how many missions are we looking at? We understand that there are three factions that you can play. GS: Tell us a bit about the single-player campaign. In addition, Dale has been helping us get all technical details right, the dialogue authentic, the near-future technology believable, and so on. So the book isn't based on the game or the other way around-it's all one big live entity. So while the two stories coexist in the same universe, covering the same chain of events, we recognize these as two completely different media that need to be treated differently. Our screenwriter, Susan O'Connor, then translated this "story kernel" into a 50-page screenplay and about 2,000 lines of in-game dialogue, and Alexis at Eugen used it to create his mission designs, while Dale went his way and fleshed it out into a 400-page novel (which is also due out next spring). Together, we worked out what a plausible near-future universe could look like, how someone could manipulate this future universe for his own interests, and how "the good guys" could respond to such a threat.
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Henrik Strandberg: We recognized early on that in order to realize our vision for the game, we'd need to collaborate with an established military expert, as well as someone who knows how to tell an entertaining technothriller story, so Dale turned out to be the perfect choice.
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GameSpot: What's technothriller-author Dale Brown's involvement with Act of War? How'd he get involved with the project, and does the game have any ties to his novels? Be sure to watch the new trailer video as well.Īct of War will feature the same sort of story and technology you'd find in a near-future political thriller. We sat down with Atari senior producer Henrik Strandberg for more information. In recent years, this kind of fiction has been popularized by authors like Tom Clancy and Dale Brown-and the latter is actually contributing to the game's development. For example, consider the upcoming Act of War: Direct Action from Atari and Eugen Systems, a game that will focus on a near-future "technothriller" conflict-the kind that involves international conspiracies, political intrigue, covert military operations, and motion-picture adaptations starring Sean Connery and/or Denzel Washington. But recent real-time strategy games are attempting to break with tradition. Both kinds involved rushing to collect the most resources, construct the biggest base, and churn out the largest army. Real-time strategy games used to come in two flavors: the kind with elves, and the kind with tanks.